Variants World

imchesspro0930
@imchesspro0930
DeclinedVariant
12th7-check+10=QKotH(l12)10 | 25

Fight against a differently equipped fairy army.

This variant is asymmetrical, and the pawns dont clash right into one another, hill rush IS punished, but the hill is possible to reach by either side in the endgame. Blue is down quite a lot of material here, including the pawns, Blue has 41 points worth, and red has 45 points worth. But due to the board shape, blue has a quite big positional advantage that being it's easier to control the hill thanks to the queen. Red is significantly easier to play, but blue technically has the upper hand, but it is quite negligable even in intermediate level games. Now I will talk about what each piece's use is for. Blue's 2 bishops can make an opening/middlegame attack, Blue's 2 queens are the main attacking force, The knight to to support such attacks, and the alfil rider is to snipe red's pieces if it lands on any of the 4 squares it governs.

For red: there are A LOT of leapers, so red will prefer a closed game, so most of them are attacking pieces. The knightrider and the wildeebeast is to slip some juicy checks into blue. The hill rush is punishable but not impossible.

Overall, I find this to be extremely unique and even if it's not this one, I would love to see a sideways asymmetry :D

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Comments

8
imchesspro0930
imchesspro0930

MUCH better for red.

allanzixi2077
allanzixi2077

why

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