Lobotomy Alliance
Remember Uneasy Alliance? Let's analyze the word "uneasy." It rhymes with "lobotomy," no?
Did you really think Lobotomy 2X was the last of the lobotomy series?
Oh, look, here comes the red-pusher bishops! And there's a fire in the hole!
I've satisfied the first 3 rules of Lobotomy:
1. Red pusher bishops
2. Blue moves first
3. Useless red pusher bishops
Originally, this was an atomic giveaway game, but the issue was that one player (typically Blue) would gain the upper hand early on and be guaranteed the win.
So now, it's only Giveaway (Game of Points exists to clarify who the winner is, because, for some reason, it keeps saying the game ended in a draw via stalemate.).
With the ideas of regular anti-chess and a bit of luck, win the game by losing all your pieces or stalemate.
The board layout and brick placement are based on Uneasy Alliance, which explains the name.
Now, before I wrap up this description, keep this in mind:
Lobotomy. Never. Ends.
Join or get captured by Red Pusher Bishops.
#lobotomyforever
This line of text should not be read.

