Backslash \n N
Welcome to Labyrinth Six-Thousand Seven-Hundred Twenty-Four.
Blue takes 20 moves to create a random labyrinth. But those 20 moves are well-spent (unlike a certain game with an ID of 160 something), as you and your opponent are promoting pieces. Why didn't I just set the typical layout as default? 1) Variation in promotion combinations, and 2) variation on where pieces go after promotion.
After 20 moves, Blue gets checkmated by Green, and Blue's pieces solidify into the walls of a randomly generated labyrinth, creating a unique layout for each game (hopefully). The players must then navigate this newly created maze to check their opponent 3 times or reach the hill. I recommend performing the hill rush because Regicide is on.
As for the name, this is similar to Labyrinth 82 because it's an asymmetric labyrinth with queens and knights.
Yeah. This was my first attempt at making balanced, asymmetric positions.


