Don't Mate Green II
Play for Mate1-checkTakeoverTorpedo3 | 5D
First off, let's start with some Q&A from Storming2knight."Green is unaccessible because of the new concept of zombie checkmating in this variant. I would suggest making a separate area of the board that is smaller." I usually start new variants with an empty 14 x 14 board which is why the board is big in most of my recent variants. Next, I want to tell you that the new concept of zombie checkmating is very cool. Also, the next variant I am posting is a revision for "Sergeants at war".


